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EYES UNCLOUDED: Now a HARDCOVER book!
Since last speaking about Eyes Unclouded it has climbed the Platinum stage to Mithral on the DMsGuild!
Miguel G. Lourenço
Dec 5, 20201 min read
286 views


EYES UNCLOUDED: Editing a Best-Selling TTRPG Anthology
I was an editor for this anthology and it's such a beautiful, fun collection! I'm very proud of everyone that worked on this; there are...
Miguel G. Lourenço
Aug 15, 20201 min read
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FASHION EMPIRE: Promotion to Lead Narrative Designer
June 2020 marked my one-year anniversary at Frenzoo! Not long after, I had a meeting with Frenzoo's co-Founder, Simon Newstead and we...
Miguel G. Lourenço
Aug 15, 20201 min read
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CATHNOQUEY: Leading a diverse team of Writers
I joined Cathnoquey: The Fractured Isles in late 2019, after seeing a role call on ModDB. I had worked with Ash Lawrence before in...
Miguel G. Lourenço
Jun 9, 20201 min read
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UNDERGROUND ORACLE PUBLISHING: Writing and Designing D&D 5E Supplements
After joining the RPG Writer Workshop discord in the Summer of 2019, I quickly dove into the community side of TTRPGs through Discord and...
Miguel G. Lourenço
Jun 9, 20201 min read
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FASHIONISTA: Localisation and Translation
Nearly eight months after joining Frenzoo as a Games Writer and Narrative Designer, I was asked if I would be interested in taking up a...
Miguel G. Lourenço
Jun 9, 20201 min read
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BLOG POST: Venturing into Game Design
Similarly to how I got my position at Pixel Princess Blitz, my friend Jack Tomlinson has been a partner in crime in a new game.
Miguel G. Lourenço
Jul 31, 20191 min read
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FASHION EMPIRE: Writing for an established IP
After stepping down from the Lead Writer position of Fallout: Miami, I was hired as a Writer for Frenzoo's successful game, Fashion Empire.
Miguel G. Lourenço
Jul 31, 20191 min read
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GAME OF THRONES: ASCENT: QA & Editing
I played GoT: Ascent extensively back in the day, as well as engaging in their player forums.
Miguel G. Lourenço
Jul 31, 20191 min read
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ENDLESS WORLD: Consultancy & Editing
I was approached by Radiance Games for a QA and Editor role for their game, Endless World. I was given a free copy of the game.
Miguel G. Lourenço
Jul 31, 20191 min read
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BLOG POST: Ubisoft's Junior Narrative Designer Shortlist
It had been a dream for as long as I started playing Rayman on PS1.
Miguel G. Lourenço
Jul 29, 20191 min read
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BLOG POST: Writing on Pixel Princess Blitz
Writing on Pixel Princess Blitz came through a friend mentioning its writer role call on a Facebook group. While I have mentioned this...
Miguel G. Lourenço
Feb 7, 20191 min read
26 views
1 comment


BLOG POST: Songwriting on Fallout: Miami
Before becoming a Lead, I used my poetry background when writing songs for Sergey Neiss, the Lead Sound on Fallout: Miami. He learned...
Miguel G. Lourenço
Feb 1, 20191 min read
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BLOG POST: Polygon on Fallout: Miami
When the official trailer for Fallout: Miami came out and I first applied to join the project, multiple news outlets reported on it....
Miguel G. Lourenço
Jan 31, 20191 min read
14 views
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BLOG POST: Writing the Monthly Update videos for Fallout: Miami
Besides leading the team of writers and offering feedback and editing for the department, my creative exploits involved more than just...
Miguel G. Lourenço
Jan 26, 20191 min read
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PIXEL PRINCESS BLITZ: Joining as a Writer
While living in a student-flat in Worcester during my first year at University, I met this great Welsh dude that goes by the name of Tack...
Miguel G. Lourenço
Jan 3, 20191 min read
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BLOG POST: Becoming the Co-Lead Writer of Fallout: Miami
I had joined the Fallout: Miami team in late July 2018, tackling the story bible within the first week of being shown the internal ropes....
Miguel G. Lourenço
Nov 25, 20181 min read
14 views
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FALLOUT: Miami
As of late July 2018, I have joined the Writers of Fallout: Miami! With a team of Senior Writers sporting decades of experience in...
Miguel G. Lourenço
Jul 28, 20181 min read
26 views
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FALLOUT: Cascadia
I joined the Writing Team of Fallout: Cascadia early 2018. I was blown away by the size and ambition of the project and applied shortly,...
Miguel G. Lourenço
Jul 28, 20181 min read
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