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EYES UNCLOUDED: Now a HARDCOVER book!
Since last speaking about Eyes Unclouded it has climbed the Platinum stage to Mithral on the DMsGuild!
Miguel G. Lourenço
Dec 5, 20201 min read
287 views

M1M0 CERTIFICATE: Learn to Code & Programming for Games
In an attempt to strengthen my technical skills, I began learning how to code. I have focused on the basics, slowly working through the...
Miguel G. Lourenço
Aug 15, 20201 min read
177 views
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UNIVERSITY OF WORCESTER: Guest Lecturing
Following my steps into the games industry, I was approached by my course leaders in Screenwriting and Creative Writing with the...
Miguel G. Lourenço
Jun 9, 20201 min read
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FASHIONISTA: Localisation and Translation
Nearly eight months after joining Frenzoo as a Games Writer and Narrative Designer, I was asked if I would be interested in taking up a...
Miguel G. Lourenço
Jun 9, 20201 min read
29 views
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BLOG POST: Venturing into Game Design
Similarly to how I got my position at Pixel Princess Blitz, my friend Jack Tomlinson has been a partner in crime in a new game.
Miguel G. Lourenço
Jul 31, 20191 min read
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FASHION EMPIRE: Writing for an established IP
After stepping down from the Lead Writer position of Fallout: Miami, I was hired as a Writer for Frenzoo's successful game, Fashion Empire.
Miguel G. Lourenço
Jul 31, 20191 min read
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GAME OF THRONES: ASCENT: QA & Editing
I played GoT: Ascent extensively back in the day, as well as engaging in their player forums.
Miguel G. Lourenço
Jul 31, 20191 min read
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ENDLESS WORLD: Consultancy & Editing
I was approached by Radiance Games for a QA and Editor role for their game, Endless World. I was given a free copy of the game.
Miguel G. Lourenço
Jul 31, 20191 min read
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TRAVEL WRITING: Using Writing on the Go and reaching surprising heights
Me and my wife made an agreement essentially, that we would try to review places we go to or stuff we buy more often.
Miguel G. Lourenço
Jul 31, 20191 min read
22 views
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BLOG POST: Ubisoft's Junior Narrative Designer Shortlist
It had been a dream for as long as I started playing Rayman on PS1.
Miguel G. Lourenço
Jul 29, 20191 min read
51 views
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CREATIVE WRITING WORKSHOP: Fiona Sampson
Fiona Sampson visited Worcester in March 2019, for a reading of her book, In Search of Mary Shelley. Before that event, Fiona was invited...
Miguel G. Lourenço
Mar 24, 20192 min read
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BLOG POST: Writing on Pixel Princess Blitz
Writing on Pixel Princess Blitz came through a friend mentioning its writer role call on a Facebook group. While I have mentioned this...
Miguel G. Lourenço
Feb 7, 20191 min read
26 views
1 comment


BLOG POST: Songwriting on Fallout: Miami
Before becoming a Lead, I used my poetry background when writing songs for Sergey Neiss, the Lead Sound on Fallout: Miami. He learned...
Miguel G. Lourenço
Feb 1, 20191 min read
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BLOG POST: Polygon on Fallout: Miami
When the official trailer for Fallout: Miami came out and I first applied to join the project, multiple news outlets reported on it....
Miguel G. Lourenço
Jan 31, 20191 min read
14 views
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BLOG POST: Writing the Monthly Update videos for Fallout: Miami
Besides leading the team of writers and offering feedback and editing for the department, my creative exploits involved more than just...
Miguel G. Lourenço
Jan 26, 20191 min read
17 views
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BLOG POST: Becoming the Co-Lead Writer of Fallout: Miami
I had joined the Fallout: Miami team in late July 2018, tackling the story bible within the first week of being shown the internal ropes....
Miguel G. Lourenço
Nov 25, 20181 min read
14 views
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